Thursday, March 24, 2011

B/X/C Vikings: Games and Sports

This will either be the last or second to last of my Viking related posts for a while. I seem to have gotten over the crazy. Just so we're clear, though, this section is almost wholly adapted from Vikings and Valkyries.

First read:
Introduction
Character Classes
Equipment and Combat

VIKING GAMES AND SPORTS

Arm Wrestling – Add 1d3 to each contestant’s strength score. The higher total wins. Ties go to the character with the higher constitution.

Braid Cutting – grab a saucy tavern wench with braided hair and hold her up against a wall. The goal is to cut off each braid with a thrown axe. Fun for showing off talent as a solution to minor disputes. Each time the axe is thrown, make an attack roll. if the total is 20 or more, the axe cuts one of the braids. If the roll is less than 10, the axe misses altogether. If the roll is greater than 10, but less than 20, it’s time for a damage roll, the mood is blown, and the tavern is messy.

Shield Running – This game involves two or more contestants running across the tops of shields held overtop of an indefinite mass of assemble warriors. Contestants must run as quickly and nimbly as possible without losing their balance. Roll a d20 and combat the result to the character’s dexterity score. If the result is higher, the character’s dexterity, the character falls. The contestant with the highest total that does not fall aground is the victory. Falling from the shield-roof inflicts 1d6 points of damage and much taunting and embracement.

Drinking – Characters have a drinking limit of 3 + their construction adjustment, after which, a save vs. poison must be made for each additional drink. On a failed, the character suffers a cumulative -2 penalty to all saving throws, missile to hit rolls, armor class, and anything else that seems appropriate. If the roll fails to exceed half the score necessary to save, the character passes out for 2d6 hours. On a successful save, the character rolls an addition die of damage in melee (using the single highest result). The victory of a drinking contest usually goes to the last man standing or the winner of a resulting brawl.

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